AI Insights · Timothy · July 2023
Top 5 Final Fantasy Games Performance on Unified Platform in Brazil, Q2 2023
Explore the performance trends of the top 5 Final Fantasy games in Brazil during Q2 2023, including downloads, revenue, and active users.
The second quarter of 2023 saw diverse performance trends for the top 5 Final Fantasy games on a unified platform in Brazil. Here’s a breakdown of their key metrics, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV started the quarter with a weekly revenue of around $8.1K, but this figure saw a general decline, dropping to approximately $3.3K by the end of June. Weekly downloads fluctuated, peaking at 74 in mid-April and closing June with 22. Active users showed a slight increase in April, peaking at 80, but later stabilized around 48 towards the end of the quarter.
FINAL FANTASY BRAVE EXVIUS experienced a notable increase in weekly revenue, starting at $1.1K in late March and peaking at $1.8K by the end of June. Downloads were mostly steady but surged dramatically to 451 in the final week of June. Active users followed a similar trend, starting at 135 and reaching 400 by quarter’s end.
Final Fantasy XV: A New Empire showed consistent weekly revenue, ranging from $460 to $1K, with no significant spikes or drops. Downloads remained minimal, with a negligible peak of 3 in mid-June. Active users gradually decreased from 58 in late March to 21 by the end of June.
Final Fantasy XV: War for Eos saw a peak in weekly revenue at $1.4K in early May but generally trended downwards, ending June at $349. Downloads were highly variable, with a significant peak of 1.1K in early April but stabilizing around 179 by the end of June. Active users generally remained strong, peaking at 1.1K in mid-June and closing the quarter at 964.
DISSIDIA FINAL FANTASY OO started the quarter with a revenue of $427, which saw fluctuations, peaking at $1K in early May and ending at $895 in late June. Downloads were low but saw a notable increase to 222 by the last week of June. Active users were stable throughout the quarter, starting at 176 and ending at 308.
For more detailed insights on the performance of these games and other mobile applications, visit Sensor Tower.